There is little doubt that smartphones, tablets and other tech devices are here to stay. Young people are interacting with them for up to six hours a day. CEC member, Kylee Ingram with a grant from the Australian national broadcaster, the ABC, asked: What can we do to use these devices to engage and educate? Habitat seeks to educate and also encourage 7-12 olds to go outdoors too.
CEC Members might like to try and spread the word about a new game “Habitat” designed to teach 7- 12 year-olds ecologically sustainable habits.
Habitat encourages players to adopt an endangered animal, a virtual polar bear, and keep it happy and healthy. Players earn points through games in the app and by completing real-life “missions,” like recycling or checking in at more than 30 parks around the world, including national parks, Zoos and other iconic sites. The virtual pins collected at these sites can also be traded with players around the world.
The Integrated Sustainability Analysis team at Sydney University developed algorithms that measure players’ ecological footprint based on indicators like water consumption and greenhouse gas emissions.
In addition to promoting outdoor activities, the point system in the game incentivizes players towards a 25% reduction in their carbon, water and land use and shows their impact through an ecological footprint calculator.
To understand the elements of the game, visit www.habitatthegame.com/game-help
Kylee Ingram, CEC member who developed the game welcomes feedback and would love to work with any educators who are keen to use the app.
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